Gamma
Substance (by Adobe) tasked me with the creation of an artwork and at some point between meeting number one and two with the Substance team, they asked me to come up with something that shows how to incorporate Substance Source into a 3D artwork. No bottom line, no subtext, just that one question and a blank page.
Fast forward, we ended up with a big pile of renderings, an animation and an article that gives an overview on how it was created.
Read the article here:
The Temperalmental Creation of “Gamma”, a Mechanical Ode to Nature.
It was one of these Projects where I could (almost) do whatever I wanted. I don’t have to tell you how rare and beautiful that is.
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Software Used:
Substance Painter, Substance Source, Cinema 4D, Fusion 360, Octane, RizomUV, Marvelous Designer, Photoshop.