Caliban
"Caliban" is an alternate interpretation of the Alfa Romeo Carabo, a sports car designed by Marcello Gandini at the design studio Bertone. First unveiled at the Paris Motor Show in 1968, the original Carabo was inspired by the appearance of a Carabidae beetle, featuring a vivid green and orange color scheme.
This project reimagines the Carabo in a monochromatic style, removing its distinctive colors to focus on its form and structure. Influenced by the Make Haste Corp cars from Ash Thorp and Colorsponge, "Caliban" highlights the geometry and design elements of the original through a modern perspective, emphasizing light, shadow, and texture over color.
Like its namesake, "Caliban" exists in a space between definitions—neither human nor monster, but both. It was forced into existence, like an idea that demanded to take shape.
I am not a car enthusiast by any means, but what inspires me are people who truly love their craft. Their passion can resonate so deeply that even someone like me, who for most of their life never cared about cars, can feel compelled to build one.
The environments for "Caliban" came from a desire to push my technical abilities and explore visual ideas. They’re not about telling a specific story but about experimenting with light, texture, and atmosphere. Building them was both challenging and rewarding, and they’re as much about the process of creation as they are about the final result.
A big thank you goes to Tjen Coleman who designed the Logotype for Caliban. You can find his work here: tjencoleman.com and on instagram
Another big thank you to Alex Rych who was a enormous help with my first steps at figuring out Houdini.
And last but not least, thanks to Ash and Carlos for being an inspiration and big motivators on this one.
Forced into existence with C4D, Houdini, Octane Renderer, Fusion 18 and Photoshop.