52Hz

This is the first personal project since late 2013, when I released Haze. One of it’s main purposes was to get more used to Octane and to discover the boundaries of my big-scene-workflow when working in a GPU ecosystem. Everything was modelled in Cinema 4D, Fusion 360 and Marvelous Designer.

Cinema 4D’s ability to sort everything in both layers plus the objectmanager was, again, a big help.

The scene took around 7.5 gigabytes of vram on two GTX Titan Xs and contained about 21mil polygons. The wide shot was rendered at 8000x4800px and took over 50h to render with the Octane 3.0 Alpha for Cinema 4D.

Thanks and shoutouts go to: Christian Behrendt, Raphael „Silverwing“ Rau, MCXU, my patient friends who didn’t see me in weeks ….and everyone I forgot.

I hope to interrupt the flow of opening 20 different imgur links at once and looking for only two seconds at each. Even if it becomes a hidden object image for adults. When you get lost in it, because you want to read all the tiny confessions and all that nonsense writing, every second of the viewers attention is worth it. It usually works best on a screen, when nobody else is looking and you are all alone by yourself. I tried it with my last piece ( https://zomax.net/gallery/haze/ ) at a contemporary art exhibition in germany and a friend forced me to chum up with some art folks there. Didn’t work that well. People tend to wander around more when they look at art prints...they won’t zoom in or look closer. I still hope someone rich decides that I’m better off doing my own stuff all day long ...and makes sure that I have enough money for the next decades.
— 52Hz @ Motherboard
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